Computational Intelligence Games (85 results)

- Softcover
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- Softcover
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- Hardcover
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Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle
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- Hardcover
Seller: -OnTimeBooks-, Phoenix, AZ, U.S.A.-OnTimeBooks-
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Condition: good. A copy that has been read, remains in good condition. All pages are intact, and the cover is intact. The spine and cover show signs of wear. Pages can include notes and highlighting and show signs of wear, and the copy can include "From the library of" labels or previous owner inscriptions. 100% GUARANTEE! Shipped with delivery confirmation, if you're not satisfied with purchase please return item! Ships via media mail.…

- Softcover
Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle
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Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections
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- Softcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
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- Softcover
Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections
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Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections
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- Softcover
Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections
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General Video Game Artificial Intelligence (Synthesis Lectures on Games and Computational Intelligence)
Liébana, Diego Pérez; Lucas, Simon M.; Gaina, Raluca D.; Togelius, Julian; Khalifa, Ahmed; Liu, Jialin
- Softcover
Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections
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- Softcover
Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle
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- Softcover
Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle
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- Softcover
Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle
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General Video Game Artificial Intelligence (Synthesis Lectures on Games and Computational Intelligence)
Liébana, Diego Pérez; Lucas, Simon M.; Gaina, Raluca D.; Togelius, Julian; Khalifa, Ahmed; Liu, Jialin
- Softcover
Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle
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- Hardcover
Seller: -OnTimeBooks-, Phoenix, AZ, U.S.A.-OnTimeBooks-
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- Softcover
Seller: Revaluation Books, Exeter, United KingdomRevaluation Books
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Paperback. Condition: Brand New. 80 pages. 9.00x7.50x0.50 inches. In Stock.

- Hardcover
Seller: Studibuch, Stuttgart, GermanyStudibuch
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hardcover. Condition: Gut. 161 Seiten; 9783790813487.3 Gewicht in Gramm: 500.

- Hardcover
Seller: Leopolis, Kraków, PolandLeopolis
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Hardcover. Condition: New. 8vo (24.5 cm), XIII, 80 pp. Publisher's laminated boards. Synopsis: Cooperation is pervasive throughout nature, but its origin remains an open question. For decades, social scientists, business leaders, and economists have struggled with an important question: why is cooperation so ubiquitous among unrelated humans? The answers would have profound effects because anything that promotes cooperation leads to more productive work environments and benefits society at large. Game theory provides an ideal framework for studying social dilemmas, or those situations in which people decide whether to cooperate with others (benefitting the group) or defect by prioritizing their self-interest (benefitting only the individual). The social dilemma is formulated as a mathematical game and then programmed into a computer model. Simulating the game allows researchers to investigate potential theories to explain how cooperation emerges and what promotes its persistence. Over the past 25 years, countless papers on social dilemma games have been published, yet arguably little progress has been made. The problem is the social dilemma game models are unrealistic in the sense they contain artificial constructs that deviate from the way humans act. This book describes the shortcomings in current social dilemma game modeling techniques and provides guidance on designing more effective models. A basic introduction to game theory is provided with an emphasis on the prisoner's dilemma, the most widely studied social dilemma game. Individual chapters are provided detailing the shortcomings of weak selection, spatial games, and the Moran process. Computer model validation is also discussed at length. The recommendations found in this book should help design more realistic social dilemma game models likely to produce a better understanding of human cooperation.…

- Hardcover
Seller: BGV Books LLC, Murray, KY, U.S.A.BGV Books LLC
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- Softcover
Seller: Leopolis, Kraków, PolandLeopolis
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US$ 58.21
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Soft cover. Condition: New. 8vo (23.5 cm), XIII, 172 pp. Laminated wrappers. Synopsis: Evolving agents to play games is a promising technology. It can provide entertaining opponents for games like Chess or Checkers, matched to a human opponent as an alternative to the perfect and unbeatable opponents embodied by current artifical intelligences. Evolved agents also permit us to explore the strategy space of mathematical games like Prisoner's Dilemma and Rock-Paper-Scissors. This book summarizes, explores, and extends recent work showing that there are many unsuspected factors that must be controlled in order to create a plausible or useful set of agents for modeling cooperation and conflict, deal making, or other social behaviors. The book also provides a proposal for an agent training protocol that is intended as a step toward being able to train humaniform agents-in other words, agents that plausibly model human behavior.…

Language: English
Published by Springer, 2014
Series: Book 71 of 538 - Studies in Computational Intelligence
- Hardcover
Seller: California Books, Miami, FL, U.S.A.California Books
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