Seller: HPB-Red, Dallas, TX, U.S.A.
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Seller: GreatBookPrices, Columbia, MD, U.S.A.
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Published by Springer International Publishing AG, Cham, 2018
ISBN 10: 3319824317 ISBN 13: 9783319824314
Language: English
Seller: Grand Eagle Retail, Mason, OH, U.S.A.
Paperback. Condition: new. Paperback. The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations. The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Seller: Lucky's Textbooks, Dallas, TX, U.S.A.
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Seller: Lucky's Textbooks, Dallas, TX, U.S.A.
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Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition.
Seller: GreatBookPrices, Columbia, MD, U.S.A.
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Published by Springer International Publishing AG, Cham, 2016
ISBN 10: 3319417959 ISBN 13: 9783319417950
Language: English
Seller: Grand Eagle Retail, Mason, OH, U.S.A.
First Edition
Hardcover. Condition: new. Hardcover. The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations. The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Seller: California Books, Miami, FL, U.S.A.
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Seller: Ria Christie Collections, Uxbridge, United Kingdom
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Seller: Ria Christie Collections, Uxbridge, United Kingdom
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Seller: Books Puddle, New York, NY, U.S.A.
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Seller: Books Puddle, New York, NY, U.S.A.
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Published by Springer International Publishing AG, 2016
ISBN 10: 3319417959 ISBN 13: 9783319417950
Language: English
Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Ireland
US$ 190.30
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Add to basketCondition: New. Editor(s): Romero, Margarida; Sawchuk, Kimberly; Blat, Josep; Sayago, Sergio; Ouellet, Hubert. Series: Advances in Game-Based Learning. Num Pages: 154 pages, 1 black & white illustrations, 33 colour illustrations, biography. BIC Classification: JNK; JNP; JNT; JNV. Category: (G) General (US: Trade). Dimension: 235 x 155 x 11. Weight in Grams: 415. . 2016. Hardback. . . . .
Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Ireland
US$ 190.68
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Add to basketCondition: New. 2018. Softcover reprint of the original 1st ed. 2017. paperback. . . . . .
Published by Springer International Publishing, Springer International Publishing Jul 2018, 2018
ISBN 10: 3319824317 ISBN 13: 9783319824314
Language: English
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germany
US$ 141.94
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Add to basketTaschenbuch. Condition: Neu. Neuware -The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 164 pp. Englisch.
Published by Springer International Publishing, Springer International Publishing Nov 2016, 2016
ISBN 10: 3319417959 ISBN 13: 9783319417950
Language: English
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germany
US$ 141.94
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Add to basketBuch. Condition: Neu. Neuware -The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 164 pp. Englisch.
Published by Springer International Publishing, Springer International Publishing, 2018
ISBN 10: 3319824317 ISBN 13: 9783319824314
Language: English
Seller: AHA-BUCH GmbH, Einbeck, Germany
US$ 141.94
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Add to basketTaschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.
Published by Springer International Publishing, 2016
ISBN 10: 3319417959 ISBN 13: 9783319417950
Language: English
Seller: AHA-BUCH GmbH, Einbeck, Germany
US$ 141.94
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Add to basketBuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.
Seller: Revaluation Books, Exeter, United Kingdom
US$ 192.65
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Add to basketHardcover. Condition: Brand New. 9.25x6.25x0.50 inches. In Stock.
Published by Springer International Publishing AG, 2016
ISBN 10: 3319417959 ISBN 13: 9783319417950
Language: English
Seller: Kennys Bookstore, Olney, MD, U.S.A.
Condition: New. Editor(s): Romero, Margarida; Sawchuk, Kimberly; Blat, Josep; Sayago, Sergio; Ouellet, Hubert. Series: Advances in Game-Based Learning. Num Pages: 154 pages, 1 black & white illustrations, 33 colour illustrations, biography. BIC Classification: JNK; JNP; JNT; JNV. Category: (G) General (US: Trade). Dimension: 235 x 155 x 11. Weight in Grams: 415. . 2016. Hardback. . . . . Books ship from the US and Ireland.
Seller: Kennys Bookstore, Olney, MD, U.S.A.
Condition: New. 2018. Softcover reprint of the original 1st ed. 2017. paperback. . . . . . Books ship from the US and Ireland.
Published by Springer International Publishing AG, Cham, 2018
ISBN 10: 3319824317 ISBN 13: 9783319824314
Language: English
Seller: AussieBookSeller, Truganina, VIC, Australia
US$ 240.38
Convert currencyQuantity: 1 available
Add to basketPaperback. Condition: new. Paperback. The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations. The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Published by Springer International Publishing AG, Cham, 2016
ISBN 10: 3319417959 ISBN 13: 9783319417950
Language: English
Seller: AussieBookSeller, Truganina, VIC, Australia
First Edition
US$ 329.97
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Add to basketHardcover. Condition: new. Hardcover. The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations. The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Published by Springer International Publishing Nov 2016, 2016
ISBN 10: 3319417959 ISBN 13: 9783319417950
Language: English
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
US$ 141.94
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Add to basketBuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations. 164 pp. Englisch.
Published by Springer International Publishing Jul 2018, 2018
ISBN 10: 3319824317 ISBN 13: 9783319824314
Language: English
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
US$ 141.94
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Add to basketTaschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations. 164 pp. Englisch.
Published by Springer International Publishing, 2018
ISBN 10: 3319824317 ISBN 13: 9783319824314
Language: English
Seller: moluna, Greven, Germany
US$ 121.86
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Add to basketCondition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Examines digital game-based learning (DGBL) for various stages of life, from childhood to late adulthoodDetails state of the art methodologies for age-specific game design, development, implementation and assessmentIncludes case studies where DGBL h.