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paperback. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
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Seller: Ria Christie Collections, Uxbridge, United Kingdom
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Add to basketCondition: New. In English.
Seller: Chiron Media, Wallingford, United Kingdom
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Add to basketPF. Condition: New.
Published by Springer-Verlag Berlin and Heidelberg GmbH and Co. KG, DE, 2014
ISBN 10: 1430263377 ISBN 13: 9781430263371
Language: English
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
First Edition
US$ 110.88
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Add to basketPaperback. Condition: New. 1st ed. Have you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? Physics for JavaScript Games, Animation, and Simulations teaches you how to incorporate real physics, such as gravity, friction, and buoyancy, into your HTML5 games, animations, and simulations. It also includes more advanced topics, such as particle systems, which are essential for creating effects such as sparks or smoke. The book also addresses the key issue of balancing accuracy and simplicity in your games and simulations, and the final chapters provide you with the information and the code to make the right choice for your project.Physics for JavaScript Games, Animation, and Simulations assumes you have a basic knowledge of JavaScript and HTML5. However, no previous knowledge of physics is required-only some very basic math skills. The authors present everything from basic principles to advanced concepts in an approachable way, so you'll be able to follow the logic and easily adapt the principles to your own applications.The book is packed full of practical examples of how you can apply physics to your own games and applications. Spring behaviors can be used for anything from tweaking lowrider suspension to creating cloth simulation; flotation mechanics enable the simulation of submersibles or dirigibles; you can even create your own solar system with accurate orbits and gravity. It doesn't matter if you're modeling the Lorentz force in an electromagnetic field or you're modeling the lift force in a flight simulator, Physics for JavaScript Games, Animation, and Simulations enables you to fill your games and applications with accurate and realistic effects.
Published by Apress, Incorporated, 2014
ISBN 10: 1430263377 ISBN 13: 9781430263371
Language: English
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New. pp. 508.
Published by Springer-Verlag Berlin and Heidelberg GmbH and Co. KG, DE, 2014
ISBN 10: 1430263377 ISBN 13: 9781430263371
Language: English
Seller: Rarewaves.com UK, London, United Kingdom
First Edition
US$ 105.66
Convert currencyQuantity: Over 20 available
Add to basketPaperback. Condition: New. 1st ed. Have you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? Physics for JavaScript Games, Animation, and Simulations teaches you how to incorporate real physics, such as gravity, friction, and buoyancy, into your HTML5 games, animations, and simulations. It also includes more advanced topics, such as particle systems, which are essential for creating effects such as sparks or smoke. The book also addresses the key issue of balancing accuracy and simplicity in your games and simulations, and the final chapters provide you with the information and the code to make the right choice for your project.Physics for JavaScript Games, Animation, and Simulations assumes you have a basic knowledge of JavaScript and HTML5. However, no previous knowledge of physics is required-only some very basic math skills. The authors present everything from basic principles to advanced concepts in an approachable way, so you'll be able to follow the logic and easily adapt the principles to your own applications.The book is packed full of practical examples of how you can apply physics to your own games and applications. Spring behaviors can be used for anything from tweaking lowrider suspension to creating cloth simulation; flotation mechanics enable the simulation of submersibles or dirigibles; you can even create your own solar system with accurate orbits and gravity. It doesn't matter if you're modeling the Lorentz force in an electromagnetic field or you're modeling the lift force in a flight simulator, Physics for JavaScript Games, Animation, and Simulations enables you to fill your games and applications with accurate and realistic effects.
Seller: Mispah books, Redhill, SURRE, United Kingdom
US$ 172.53
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Add to basketPaperback. Condition: Like New. Like New. book.
Published by Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, 2014
ISBN 10: 1430263377 ISBN 13: 9781430263371
Language: English
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
US$ 99.57
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Add to basketPaperback / softback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 938.
Seller: moluna, Greven, Germany
US$ 82.47
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Add to basketKartoniert / Broschiert. Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Physics for JavaScript Games, Animation, and Simulations teaches JavaScript programmers how to incorporate real physics into their HTML5 games, animations, and simulations.Adrian Dobre has more than 15 years of experimental and computational mo.
Published by Apress, Incorporated, 2014
ISBN 10: 1430263377 ISBN 13: 9781430263371
Language: English
Seller: Majestic Books, Hounslow, United Kingdom
US$ 132.99
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Add to basketCondition: New. Print on Demand pp. 508 3:B&W 7.5 x 9.25 in or 235 x 191 mm Perfect Bound on White w/Gloss Lam.
Published by Apress, Incorporated, 2014
ISBN 10: 1430263377 ISBN 13: 9781430263371
Language: English
Seller: Biblios, Frankfurt am main, HESSE, Germany
US$ 144.08
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Add to basketCondition: New. PRINT ON DEMAND pp. 508.