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Published by Apress, Incorporated, 2009
ISBN 10: 1430218614 ISBN 13: 9781430218616
Language: English
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New. pp. 436.
Published by Apress, Incorporated, 2009
ISBN 10: 1430218614 ISBN 13: 9781430218616
Language: English
Seller: Majestic Books, Hounslow, United Kingdom
US$ 21.11
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Add to basketCondition: New. pp. 436 Illus.
Published by Apress, Incorporated, 2009
ISBN 10: 1430218614 ISBN 13: 9781430218616
Language: English
Seller: Biblios, Frankfurt am main, HESSE, Germany
US$ 24.54
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Seller: Lucky's Textbooks, Dallas, TX, U.S.A.
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Condition: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
Seller: Lakeside Books, Benton Harbor, MI, U.S.A.
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Add to basketCondition: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books!
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Add to basketTB. Condition: Sehr gut. Gebraucht - Sehr gut Mängelexemplar mit leichten Lagerspuren, Sofortversand - XNA 3.0 provides designers with the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. This comprehensive resource guides developers through the many aspects of XNA and their specific implementations on the Zune platform.<.
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Add to basketPaperback. Condition: Brand New. 1st edition. 400 pages. 9.00x7.00x1.00 inches. In Stock.
Seller: Ria Christie Collections, Uxbridge, United Kingdom
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Seller: Chiron Media, Wallingford, United Kingdom
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Published by Apress, Apress Mär 2009, 2009
ISBN 10: 1430218614 ISBN 13: 9781430218616
Language: English
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germany
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Add to basketTaschenbuch. Condition: Neu. Neuware -XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games.Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform. The book addresses Zune game development concepts in detail and shows you how to apply them in practical, step¿by¿step examples, building complete, working XNA 3.0 examples along the way that you can download and play.APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin 436 pp. Englisch.
Published by Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, 2009
ISBN 10: 1430218614 ISBN 13: 9781430218616
Language: English
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
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Add to basketPaperback / softback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 622.
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
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Add to basketTaschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games. Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform. The book addresses Zune game development concepts in detail and shows you how to apply them in practical, step-by-step examples, building complete, working XNA 3.0 examples along the way that you can download and play. 436 pp. Englisch.
Seller: AHA-BUCH GmbH, Einbeck, Germany
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Add to basketTaschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games. Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform. The book addresses Zune game development concepts in detail and shows you how to apply them in practical, step-by-step examples, building complete, working XNA 3.0 examples along the way that you can download and play.